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	<title>class BrianYamabe extends Journeyman implements SoftwareDeveloper { &#187; Status</title>
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		<title>Facebook Game with Django on Google App Engine &#8211; Setup</title>
		<link>http://brianyamabe.com/2009/09/07/facebook-game-with-django-on-google-app-engine-setup/</link>
		<comments>http://brianyamabe.com/2009/09/07/facebook-game-with-django-on-google-app-engine-setup/#comments</comments>
		<pubDate>Mon, 07 Sep 2009 21:55:35 +0000</pubDate>
		<dc:creator>byamabe</dc:creator>
				<category><![CDATA[Django]]></category>
		<category><![CDATA[Google App Engine]]></category>
		<category><![CDATA[Law And Gospel]]></category>
		<category><![CDATA[Status]]></category>

		<guid isPermaLink="false">http://brianyamabe.com/?p=16</guid>
		<description><![CDATA[Now that I&#8217;ve decided to write a Facebook app using Django on Google App Engine I plan to document as much of the development process as possible. The first steps were purely administrative. I registered a Google App Engine application called &#8220;law-and-gospel&#8221; (lawandgospel was taken). I then registered a Facebook application called &#8220;LawAndGospel.&#8221; Nothing complicated [...]]]></description>
			<content:encoded><![CDATA[<p></p><p>Now that I&#8217;ve decided to write a Facebook app using Django on Google App Engine I plan to document as much of the development process as possible. The first steps were purely administrative. I registered a Google App Engine application called &#8220;law-and-gospel&#8221; (lawandgospel was taken). I then registered a Facebook application called &#8220;LawAndGospel.&#8221; Nothing complicated about either of those things so I won&#8217;t bother doing a walk through of those processes.</p>
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